Animation Fundamentals / Project 2 (A) & (B)
04/11/24 - 09/12/24 (Week 7 - Week 12)
Isabel Tan Xen Wern / 0355602 / Bachelor(hons) in creative media / Taylors University
Animation Fundamentals / GCD61104
Project 2 (A) & (B)
JUMPLINK
LECTURE
Week 9 (18/11/24) :
Figure 1.1
MIB (06/11/24)
- based of this guide, the number skipped are just the copies of the previous frame.
- the numbers in the drawing indicate a different drawing each time, and the numbers that are missing in between are just copies of the previous drawing.
- the distance in the numbers indicate the distance between each drawing
- go for the middle one first always.
INTRODUCTION
Figure 1.2
MIB (30/09/24)
Project 2(A) : Walk cycle Progress
Figure 1.3
Rough (08/11/24)
- For this I really followed the lecturers sketches but using my design instead.
- i did the body first before starting on the ears and tail which I made bounce up and down to create a more visually appealing animation.
Project 2(A) Final Submission
Figure 1.4
rough walk cycle submission(16/11/24)
Figure 1.5
tie down walk cycle submission(16/11/24)
Project 2(B) : Jump Animation Progress
- Doing the same process I did before following with an illustration guide book given by my lecturer
- Started with the body and then once that was finalized, I moved on to the ears and tail by using the same steps that I was thought in the tail exercise done in class.
Project 2(B) Final Submission
Figure 1.6
rough Jump animation submission(07/12/24)
Figure 1.7
Tie Down Jump animation submission(07/12/24)
Back to the TOP
FEEDBACK
Week 9 (18/11/24) :
General Feedback -
- make sure the size is consistent in every drawing.
Specific Feedback -
- walking is fine, can submit it.
- no need to add color but if add, it would look better.
- jumping looks fine, next step is to follow the rest of the drawing using the guide given.
Week 11 (02/12/24) :
Specific Feedback -
- Fill in the empty lines in the rough animation.
Week 12 (09/12/24) :
Specific Feedback -
- adjust the momentum of the tail slightly
Back to the TOP
REFLECTION
In this class, the assignment to create a walk cycle and a jump animation
was both challenging and rewarding. The in-class exercises played a
significant role in helping me understand the principles of motion and
timing, breaking down complex movements into manageable steps.
Additionally, the feedback provided by the lecturer was incredibly
valuable in refining my work, offering insights into how subtle
adjustments could make the animations feel more natural and fluid. Through
this process, I gained a deeper appreciation for the nuances of character
animation and the importance of attention to detail. While the assignment
required patience and precision, the support and guidance I received made
it a fulfilling experience, and I was pleased with the results I
achieved


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