Animation Fundamentals / Final Project
18/11/24 - 30/12/24 (Week 9 - Week 14)
Isabel Tan Xen Wern / 0355602 / Bachelor(hons) in creative media / Taylors University
Animation Fundamentals / GCD61104
Final Project: action animation
INTRODUCTION
Figure 1.1
MIB (30/09/24)
Final project : action animation Progress
Figure 1.2
Walking animation (20/12/24)
- I wanted to create an animation where my character is walking towards his home in a tree hole like a squirrel and going through obstacles on the way there, with a slight comedic twist.
Figure 1.3
Looking up (20/12/24)
Figure 1.4
Haed tilt (20/12/24)
- I had to tilt his head and adjust his ears as well to go together with the head.
Figure 1.5
Peeking out (20/12/24)
Figure 1.6
Climbing (20/12/24)
- I followed a reference of someone jumping over a wall to create this animation as I wasn't sure how to do it.
Figure 1.7
Crawling (20/12/24)
- I made him crawl because it will be easier for me to the the next action.
Figure 1.8
Jumping (20/12/24)
Figure 1.9
landing (20/12/24)
- I created the effect of the stick reacting to the impact on the landing and his weight.
Figure 2.1
Reaching up (20/12/24)
Figure 2.2
falling abruptly (20/12/24)
- The expression was key for the audience to realize what had happened.
Figure 2.3
getting flung back (20/12/24)
- I just imagine the wind blowing towards his back and how the tail and ears would react.
- I also made a key point on how his body became longer to increase the effect of the animation.
Figure 2.4
tie down (23/12/24)
Figure 2.5
tie down (23/12/24)
- during the refining period, I added small details like blinking and his eye closing during the impact.
Figure 2.6
coloring (24/12/24)
Figure 2.7
Frames (24/12/24)
Figure 2.8
Editing and sound effects (24/12/24)
- since my character is based on a cartoon character, I made the sound effects like cartoon music and the sound effects as well.
Final Submission
Figure 2.9
Final Storyboard Submission (29/12/24)
Figure 3.1
Final Animation Submission (29/12/24)
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REFLECTION
The Action Animation assignment was a rollercoaster of
emotions, combining creativity, frustration, and satisfaction
into one memorable experience. Bringing my designed character to
life through a short animation that included actions like
walking, jumping, crawling, climbing, and being flung backward
was both challenging and rewarding. I intentionally added
exaggerated expressions to enhance the comedic elements and
create more visual appeal for the audience, which made the
process even more enjoyable. Despite the fun, it was also
incredibly time-consuming—creating over 200 frames for just a
few seconds of animation tested my patience and attention to
detail. However, seeing the final result, I felt a sense of
accomplishment and satisfaction. While the process was far from
easy, it was a rewarding experience that taught me the value of
persistence and the impact of small details in delivering
engaging animations.
The Action Animation assignment was a rollercoaster of
emotions, combining creativity, frustration, and satisfaction
into one memorable experience. Bringing my designed character to
life through a short animation that included actions like
walking, jumping, crawling, climbing, and being flung backward
was both challenging and rewarding. I intentionally added
exaggerated expressions to enhance the comedic elements and
create more visual appeal for the audience, which made the
process even more enjoyable. Despite the fun, it was also
incredibly time-consuming—creating over 200 frames for just a
few seconds of animation tested my patience and attention to
detail. However, seeing the final result, I felt a sense of
accomplishment and satisfaction. While the process was far from
easy, it was a rewarding experience that taught me the value of
persistence and the impact of small details in delivering
engaging animations.
















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