3D Modelling / Project 1 - Modelling Hard Surface Objects
06/11/24 - 20/11/24 (Week 7 - Week 9)
Isabel Tan Xen Wern / 0355602 / Bachelor(hons) in creative media / Taylors University
3D Modelling / MMD60804
Project 1 : Modeling Hard Surface Objects
JUMPLINK
INTRODUCTION
Figure 1.1
MIB (30/09/24)
Process:
Reference image:
Figure 1.2
Reference image (10/11/24)
- instead of a regular stand up pose, i tried to use the sitting down scene as a reference for my final.
Figure 1.3
organizing (15/11/24)
- to make things clearer for me i also put in an already made 3d model of Wall e as just a reference.
Figure 1.4
wireframe (15/11/24)
Figure 1.5
cube process (15/11/24)
Figure 1.6
adding details (15/11/24)
Figure 1.7
adding details (back) (15/11/24)
Figure 1.8
Neck mechanics (18/11/24)
- based of the reference, i tilted some of the objects to match the head movement while the non related objects remain facing ahead.
Figure 1.9
eye mechanic (18/11/24)
Figure 2.1
eyes wireframe (18/11/24)
- for the eyes, to make the inner pupils and created another separate cylinder, placed it in the position i need and then created an inset.
- using the cylinder vertex points and the points from the inset, i connected them by removing excess edges and points as well as using the magnet tool to connect the vertex.
Figure 2.2
arms (18/11/24)
Figure 2.3
wheels (18/11/24)
- wheels was similar to the exercise we did for the car so i just used the same method.
- i created the outer wheel by creating one piece and then copy and pasting around the mechanism, with slight adjustments in the position to create consistency.
Figure 2.4
coloring (18/11/24)
FINAL SUBMISSION
Figure 2.5
colored final submission (19/11/24)
Figure 2.6
no color final submission (19/11/24)
Figure 2.7
wireframe final submission (19/11/24)
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FEEDBACK
Week 9 (20/11/24):
Specific Feedback
- Can change the lighting, make it brighter.
- overall look okay.
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REFLECTION
Creating the 3D model version of one of my favorite robots using Blender has been a rewarding experience, largely due to the structured guidance provided in class. The exercises that the lecturer walked us through were incredibly effective in breaking down complex concepts into manageable steps, enabling me to build my skills progressively. These hands-on sessions not only helped me understand key tools and techniques but also allowed me to apply them directly to my work. I found that this method of learning made the process less daunting and significantly improved my confidence in navigating Blender’s interface and creating more refined models. Overall, the combination of guided practice and personal exploration has been instrumental in enhancing both my technical abilities and creative expression in 3D modeling.
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