3D Modelling / Final Project
20/11/24 - 25/12/24 (Week 9 - Week 14)
Isabel Tan Xen Wern / 0355602 / Bachelor(hons) in creative media / Taylors University
3D Modelling / MMD60804
Final project: Character Modeling
JUMPLINK
LECTURE
Figure 1.2
MIB (27/11/24)
- In the class exercise this week, we did a character design on Patrick from sponge bob
- I learn a few new tricks and tool as well.
INTRODUCTION
Figure 1.2
MIB (30/09/24)
Process:
Reference image:
Figure 1.3
Reference Image 1(10/12/24)
Figure 1.4
Reference Image 2(10/12/24)
Modeling:
Figure 1.6
Reference Image(10/12/24)
Figure 1.7
Hand making(10/12/24)
- Using the bevel edge tool to connect the hand to the body.
Figure 1.8
Gloves(10/12/24)
- extruding and using the bevel edge tool to creat the fingers and gloves.
Figure 1.9
Lower body(10/12/24)
Figure 2.1
Mouth(20/12/24)
- The mouth was using the knife tool that was taught in class recently.
Figure 2.2
Goggles and Eyes(20/12/24)
- I did the technique my lecturer taught me which was to turn the spare 90 degrees so that the colouring process would be smooth on the eyes.
Figure 2.3
Adding details(20/12/24)
Figure 2.4
Adding color and Texture(20/12/24)
Figure 2.5
Light adjusting(20/12/24)
REFLECTION
I had the opportunity to create a character design in Blender, and I
chose Kevin from Minions as my subject because he’s my favorite
character. Bringing Kevin to life in 3D was an exciting and nostalgic
experience, as it allowed me to work on a character I genuinely enjoy.
While simplifying his design made it easier to model certain aspects,
capturing his playful expression and iconic features required careful
attention to detail. The process was both challenging and rewarding, as
it helped me enhance my understanding of character modeling and
Blender’s tools. Seeing Kevin come to life in 3D was incredibly
satisfying, and the experience reinforced my love for character design
while motivating me to improve my skills further.
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